Savrou Application
Feb. 21st, 2016 03:56 pmOUT OF CHARACTER
Player Name: Tad
Are you 16 or older: Older
Contact:
tadity
Current Characters: Pepper Potts
handing
Tag: Zatanna Zatara
IN CHARACTER
Name: Zatanna Zatara
Canon: Young Justice
Canon Point: The End of 1x26 (Auld Acquaintance)
Age: 14
History: Zatanna at the Young Justice Wiki
Personality: Considering that her father is a superhero and a powerful magician, Zatanna is actually a pretty normal teenager. When she's first introduced, her biggest complaints in life revolve around the fact that Zatara tends to be overbearing and too protective of her. From what we see, Zatara is a single father who worries constantly about his daughter. He doesn't want her to be part of the team with the other sidekicks, despite working with all of their mentors in the Justice League. This appears to be contradictory, since presumably she's been trained by him; Zatanna clearly has a strong handle on her magical abilities by age 14, and she chooses a stage magician's outfit for her costume on her first outing with the team, which resembles her father's enough for Harm to recognize her as his apprentice. However, this training could have been something Zatanna herself pushed for, as she's shown to be willful even from the start. Zatanna quickly makes her presence known when she's first introduced to the team, as she realizes they're having a psychic conversation that the adults aren't included in—and neither is she. She points this out in front of everyone, and states she doesn't know if it's really cool or really rude. Then, when the team decides to go after their missing supervisor Red Tornado, Zatanna puts forth the suggestion that they kidnap her to prevent her from telling the Justice League about their intention to defy their orders. Later she blatantly says she uses a magic spell to sneak out of her room, again pointing to a typically rebellious nature—one that has gotten her in trouble, as she expects Zatara to ground her for life for running off (and is proven right, as Zatara promises Black Canary he will do just that). This mischievous streak extends beyond her father, however; when Zatanna, Conner, and M'gann are all bored when they are left behind on a mission, it's Zatanna who suggests they break into Red Tornado's apartment to see what he has up there. She's curious, since Red Tornado is an android who doesn't sleep, eat, or even change clothes. She enjoys having fun, and Zatanna doesn't mind breaking a few minor rules or violating a little privacy to that end. She's also sarcastic at times, which is again pretty common for a teenager. In terms of her own emotions, Zatanna also tries to be independent, waiting until she's alone to cry or trying to make an excuse for her tears by telling M'gann she's chopping onions.
Yet there is more to Zatanna than a teenager's desire for freedom; she's shown to be clever and caring, as well as confident. Though M'gann and Conner have attempted to keep their relationship secret from the team, Zatanna notices it early on after watching the pair's interactions. Only Kaldur and Robin have picked up on it before then, whereas Artemis and Wally are both in the dark. As mentioned, she realizes the team is having a psychic conversation when she first meets them because she's watching their silent interactions and expressions. And when they meet the mysterious girl who only says "Secret," Zatanna has an easier time thinking past her frustration to realize that the whole of her actions doesn't make her seem like an accomplice of Harm's, though she leads them to his house and stands next to him when he knocks her out. Though she isn't a genius in intellect, Zatanna is notably smart in this regard, and highly observant.
When it comes to the people around her, she's also caring. She and Artemis develop a strong bond after Zatanna inadvertently reveals Conner and M'gann's relationship, angering Artemis (who hadn't been aware, and also liked Conner). Instead of leaving Artemis on her own, she apologizes and suggests a girl's night instead of joining the others at their school's Halloween party. Later, as they go through the city stopping various petty crimes and after they defeat Harm, Zatanna tries to prompt Artemis to talk about what's on her mind. Artemis refuses both times, and Zatanna doesn't pry further, although she remains concerned. The one person Zatanna cares about most, however, is her father. Her desire to have him allow her more freedom in no way means she doesn't love him, and Zatanna is absolutely devastated when her father gives himself up to Dr. Fate so Zatanna won't remain possessed by Nabu. When Zatara takes the Helmet from her, Zatanna begs him not to, saying it's her fault. Zatara has given his word, however, and Zatanna falls to her knees in shock as she watches Fate take him. After this, Batman (who is asked by Zatara to take care of Zatanna), offers her the chance to move in with him. Zatanna refuses, however, saying that moving in with a new family would be like giving up on her father. (Please note that this is not shown in the series, but was revealed by the creators). In the weeks following, Zatanna has difficulty with both direct and indirect reminders of her father, from watching Dr. Fate's induction to the Justice League, to preparing Thanksgiving dinner without him. Two months after the loss, Zatanna even goes so far as to stay behind while the team proceeds on a mission so she can try to remove the Helmet with her magic, though she is unable to.
Zatanna is also fairly confident, particularly for a girl her age. On her first introduction to the team, she immediately makes her place with them; instead of standing back she takes an active role in their interrogation of Professor Ivo by using her magic to make him blurt out the location of Dr. Morrow. When Kaldur asks her to stay behind while the team confronts Red Tornado on that same mission, she asks if it's an order, heavily implying that she'll defy it if it is. When Kaldur says it's just advice, Zatanna immediately changes her outfit (via magic), making her intention of going with the team clear despite the fact that she doesn't know Red Tornado, while for everyone else it's a personal quest to find out why he's presumably betrayed them. Another notable way she's confident is with her sexuality; Robin is taken with Zatanna immediately, and begins flirting heavily with her. At one point, when he realizes what he's doing he apologizes, and Zatanna easily says she doesn't mind. For Robin's birthday she gives him a kiss on the cheek, which is the start of a tradition of birthday kisses (and at 19, she kisses him rather passionately for his birthday, despite the fact that they're exes and only friends at that point). In the season finale, Zatanna grabs Robin and physically pulls him into a kiss at the start of the New Year. However, Zatanna isn't completely brazen; when she, Conner, and M'gann find Red Tornado's "John Smith" android, Zatanna's comment is that he's cute, but he needs pants, which she proceeds to provide with a spell. She's also aware of her limitations, as she hesitates to try a new spell Zatara used previously to locate the source of a magical disturbance, stating she's not on her father's level.
Another thing of note is how easily Zatanna does use magic. It's a common part of her life, and definitely not limited to use on the battlefield (though it is her primary asset in that regard). In her appearances, she uses it for everything from costume changes to breaking into Red Tornado's apartment to seasoning a turkey, and this trend will no doubt continue in Luceti.
Though not revealed in the series itself, the creators of the show stated that Zatanna went to a Catholic school before losing her father, and with Zatara's Italian heritage, it is very likely that Zatanna is Catholic, though again, she's not shown to be devout or practicing in the tv show.
Abilities/Skills: In pure physical strength alone, Zatanna isn't specifically shown to be athletic. However, as part of the team she's very likely being trained by Black Canary, and when Harm throws his sword at her, Zatanna dodges the blade. Additionally, she's also able to keep up with Artemis when they're running from Harm, and her reflexes are good enough for Zatanna to see one of Harm's attacks coming and to knock Artemis out of the way. So it's safe to assume she does have combat training and prowess, even if this isn't her primary asset as a superhero.
That is magic, which to Zatanna comes easily and naturally. She's at least a second generation magician with a great deal of potential to grow. While there are limitations (which will be discussed below), it's heavily implied she can use magic to do just about anything within reason. In order to cast a spell, Zatanna must speak the command backwards and have the energy required to create the desired effect, as it's usually provided by the person using magic. During the course of the first season, she's shown using magic to do the following:
-Compel a person to blurt out information they are trying to withhold
-Change the clothes she and others are wearing, or alter those clothes (removing the heels from her boots), or to create new clothing out of cloth (pants out of a bed sheet)
-Create shields (potentially, as this was a spell she purposely failed at)
-Manipulate material to take on attributes it doesn't possess (causing smoke to become a solid blindfold) or to become something new entirely (transforms a henchman's gun into a snake, then into ropes)
-Create or untie restraints.
-Create illusions of other people. These illusions are intangible and disappear when they are struck.
-Control temperatures of objects (heating metal or freezing water around a person)
-Levitate herself, other people, or objects.
-Create explosions.
-Either reveal a hidden object, in this case the Helmet of Fate, which she presumably used magic to hide. The other theory is that she used magic to actually summon the Helmet to her from a distance, though it's not clear which is the case. It's possible she can do both.
-Season a turkey (yes, I'm serious)
-Open locked/sealed doors
-Manipulate weather in a localized area (specifically, Zatanna creates and dismisses a snowstorm when the team is trapped by use of shields. We also see Zatara summon lightning)
-Create a cloud of smoke to obscure vision.
Then there is magic she uses five years later, and has the potential to develop (or can possibly already do in some cases, but isn't shown)
-Create glamours which deceive the senses. This can be a spell she casts directly (done in the comics, which creates a bubble that prevents the team from being seen or heard), or on an object. Zatanna creates a glamour stone which changes the perceived appearance of the person wearing it.
-Create a hole in a force field (a spell which fails)
-Slow down an enemy's reaction time (a spell which fails)
-Possess a teammate to cast a spell through him.
-Reflect an enemy's spell against them.
-Reinforce the shield created by another teammate.
-Perform a ritual of summoning to access Isis's power (which seems to summon Isis into Zatanna, although Zatanna remains in control from all appearances. As a note, Zatanna herself states a spell of this magnitude required weeks to prepare).
-Taking down an enemy's force field.
Notably, Zatanna is never shown to be fatigued by casting magic at any point during the series. While she herself implies there is a limit, it is presumably pretty high. Zatanna also uses magic all the time, so it's safe to assume she gets a lot of practice with it. She uses her hands to seemingly direct the flow of the magic, and in one instance when trying a more difficult spell, employs a wand likely to help better focus. She can also detect mystical forces within a person or object, as is the case when Batman is infected with Starro-tech, which has mystical properties. She does not have to cast a spell in order to be able to sense mystical forces from a person close to her.
Her magic does have limitations, however. When asked if she can automatically teleport the team, or teleport someone else to a cell, or force enemies to surrender, Zatanna concludes the list by adding "create world peace." In general, it seems she can perform magic on a localized or small scale, affecting a specific area or a low number of people. Her magic can be resisted if a person has power or will enough of their own; Klarion even goes so far as to call Zatanna's spells "baby magic," and easily shrugs them off. She must be able to speak in order to cast her spells, so when Zatanna is gagged by Harm, she cannot use magic. Incantations that are interrupted also have no effect, as seen when Red Tornado knocks her out before she can create a shield. Zatanna also says that there is more to magic than just speaking the words, and she must be able to focus on new spells in order to cast them successfully. Additionally, she has to have the energy required to cast a spell. Though she can detect mystical forces, Zatanna doesn't appear to be able to detect if a person is a spirit; she doesn't realize Secret is a ghost until she and Artemis see her rising from her own grave.
As a note, there will be a permissions post on her journal regarding Zatanna's magical abilities, latent and especially intended.
Strengths/Weaknesses:
Strengths:
-Magic. This should be highlighted with rainbow glitter. Detailed above.
-Observant of behavior
-Studious when she has to be (usually relating to magic)
-Caring about others, both as a superhero/crime fighter and friend
-Some cooking abilities; she's Italian and presumably cooks a lot at home
-Bilingual which doesn't matter so much, but she speaks Italian and English fluently, along with some high school French.
-Some hand-to-hand combat abilities, but she's pretty on average here. As a superhero, her level could almost be considered a weakness.
Weaknesses:
-Physical combat, although again, she's average. It's her profession that makes it a weakness.
-Ongoing grief due to the loss of her father, including her guilt at being the cause of it.
-She's a teenager. She gets bored and mischevious.
Items: Just her clothes and her winning personality.
SAMPLES
Network Sample:
Trash planet. Or moon, whatever. Either way, that was a thing.
[A thing Zatanna will be happy to never do again, please. At least now the ship is sailing away from that particular foul experience.]
So is that as bad as things tend to get around here? Because I don't know about you, but I don't think an intergallactic, multi-dimensional, time-breaking side trip is somehow going to hit rock bottom by forcing everyone to play garbage man for a day. There's got to be something worse looming.
[Which means she should be prepared for it; no matter what the Captains expect her to do now that she's signed their contract, she's still going to put time into being a superhero too.]
Also important, just what does everyone do when they're not following orders? There's got to be something else around; otherwise everyone's just going to go stir crazy, and I am not looking to add boredom to the list of things I've had to endure here.
[Getting the garbage smell out of her clothes and her hair is plenty, thanks.]
Oh, and just in case: if anyone's around who knows about the Justice League or especially the Team? Get in touch. [Zatanna really wants to know who else is around. Not that having Conner and Superman isn't great, but it'd be nice to run into someone who both recognizes her and thinks she should actually be fourteen.]
Prose/Action Sample: TDM thread
Are you 16 or older: Older
Contact:
Current Characters: Pepper Potts
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Tag: Zatanna Zatara
IN CHARACTER
Name: Zatanna Zatara
Canon: Young Justice
Canon Point: The End of 1x26 (Auld Acquaintance)
Age: 14
History: Zatanna at the Young Justice Wiki
Personality: Considering that her father is a superhero and a powerful magician, Zatanna is actually a pretty normal teenager. When she's first introduced, her biggest complaints in life revolve around the fact that Zatara tends to be overbearing and too protective of her. From what we see, Zatara is a single father who worries constantly about his daughter. He doesn't want her to be part of the team with the other sidekicks, despite working with all of their mentors in the Justice League. This appears to be contradictory, since presumably she's been trained by him; Zatanna clearly has a strong handle on her magical abilities by age 14, and she chooses a stage magician's outfit for her costume on her first outing with the team, which resembles her father's enough for Harm to recognize her as his apprentice. However, this training could have been something Zatanna herself pushed for, as she's shown to be willful even from the start. Zatanna quickly makes her presence known when she's first introduced to the team, as she realizes they're having a psychic conversation that the adults aren't included in—and neither is she. She points this out in front of everyone, and states she doesn't know if it's really cool or really rude. Then, when the team decides to go after their missing supervisor Red Tornado, Zatanna puts forth the suggestion that they kidnap her to prevent her from telling the Justice League about their intention to defy their orders. Later she blatantly says she uses a magic spell to sneak out of her room, again pointing to a typically rebellious nature—one that has gotten her in trouble, as she expects Zatara to ground her for life for running off (and is proven right, as Zatara promises Black Canary he will do just that). This mischievous streak extends beyond her father, however; when Zatanna, Conner, and M'gann are all bored when they are left behind on a mission, it's Zatanna who suggests they break into Red Tornado's apartment to see what he has up there. She's curious, since Red Tornado is an android who doesn't sleep, eat, or even change clothes. She enjoys having fun, and Zatanna doesn't mind breaking a few minor rules or violating a little privacy to that end. She's also sarcastic at times, which is again pretty common for a teenager. In terms of her own emotions, Zatanna also tries to be independent, waiting until she's alone to cry or trying to make an excuse for her tears by telling M'gann she's chopping onions.
Yet there is more to Zatanna than a teenager's desire for freedom; she's shown to be clever and caring, as well as confident. Though M'gann and Conner have attempted to keep their relationship secret from the team, Zatanna notices it early on after watching the pair's interactions. Only Kaldur and Robin have picked up on it before then, whereas Artemis and Wally are both in the dark. As mentioned, she realizes the team is having a psychic conversation when she first meets them because she's watching their silent interactions and expressions. And when they meet the mysterious girl who only says "Secret," Zatanna has an easier time thinking past her frustration to realize that the whole of her actions doesn't make her seem like an accomplice of Harm's, though she leads them to his house and stands next to him when he knocks her out. Though she isn't a genius in intellect, Zatanna is notably smart in this regard, and highly observant.
When it comes to the people around her, she's also caring. She and Artemis develop a strong bond after Zatanna inadvertently reveals Conner and M'gann's relationship, angering Artemis (who hadn't been aware, and also liked Conner). Instead of leaving Artemis on her own, she apologizes and suggests a girl's night instead of joining the others at their school's Halloween party. Later, as they go through the city stopping various petty crimes and after they defeat Harm, Zatanna tries to prompt Artemis to talk about what's on her mind. Artemis refuses both times, and Zatanna doesn't pry further, although she remains concerned. The one person Zatanna cares about most, however, is her father. Her desire to have him allow her more freedom in no way means she doesn't love him, and Zatanna is absolutely devastated when her father gives himself up to Dr. Fate so Zatanna won't remain possessed by Nabu. When Zatara takes the Helmet from her, Zatanna begs him not to, saying it's her fault. Zatara has given his word, however, and Zatanna falls to her knees in shock as she watches Fate take him. After this, Batman (who is asked by Zatara to take care of Zatanna), offers her the chance to move in with him. Zatanna refuses, however, saying that moving in with a new family would be like giving up on her father. (Please note that this is not shown in the series, but was revealed by the creators). In the weeks following, Zatanna has difficulty with both direct and indirect reminders of her father, from watching Dr. Fate's induction to the Justice League, to preparing Thanksgiving dinner without him. Two months after the loss, Zatanna even goes so far as to stay behind while the team proceeds on a mission so she can try to remove the Helmet with her magic, though she is unable to.
Zatanna is also fairly confident, particularly for a girl her age. On her first introduction to the team, she immediately makes her place with them; instead of standing back she takes an active role in their interrogation of Professor Ivo by using her magic to make him blurt out the location of Dr. Morrow. When Kaldur asks her to stay behind while the team confronts Red Tornado on that same mission, she asks if it's an order, heavily implying that she'll defy it if it is. When Kaldur says it's just advice, Zatanna immediately changes her outfit (via magic), making her intention of going with the team clear despite the fact that she doesn't know Red Tornado, while for everyone else it's a personal quest to find out why he's presumably betrayed them. Another notable way she's confident is with her sexuality; Robin is taken with Zatanna immediately, and begins flirting heavily with her. At one point, when he realizes what he's doing he apologizes, and Zatanna easily says she doesn't mind. For Robin's birthday she gives him a kiss on the cheek, which is the start of a tradition of birthday kisses (and at 19, she kisses him rather passionately for his birthday, despite the fact that they're exes and only friends at that point). In the season finale, Zatanna grabs Robin and physically pulls him into a kiss at the start of the New Year. However, Zatanna isn't completely brazen; when she, Conner, and M'gann find Red Tornado's "John Smith" android, Zatanna's comment is that he's cute, but he needs pants, which she proceeds to provide with a spell. She's also aware of her limitations, as she hesitates to try a new spell Zatara used previously to locate the source of a magical disturbance, stating she's not on her father's level.
Another thing of note is how easily Zatanna does use magic. It's a common part of her life, and definitely not limited to use on the battlefield (though it is her primary asset in that regard). In her appearances, she uses it for everything from costume changes to breaking into Red Tornado's apartment to seasoning a turkey, and this trend will no doubt continue in Luceti.
Though not revealed in the series itself, the creators of the show stated that Zatanna went to a Catholic school before losing her father, and with Zatara's Italian heritage, it is very likely that Zatanna is Catholic, though again, she's not shown to be devout or practicing in the tv show.
Abilities/Skills: In pure physical strength alone, Zatanna isn't specifically shown to be athletic. However, as part of the team she's very likely being trained by Black Canary, and when Harm throws his sword at her, Zatanna dodges the blade. Additionally, she's also able to keep up with Artemis when they're running from Harm, and her reflexes are good enough for Zatanna to see one of Harm's attacks coming and to knock Artemis out of the way. So it's safe to assume she does have combat training and prowess, even if this isn't her primary asset as a superhero.
That is magic, which to Zatanna comes easily and naturally. She's at least a second generation magician with a great deal of potential to grow. While there are limitations (which will be discussed below), it's heavily implied she can use magic to do just about anything within reason. In order to cast a spell, Zatanna must speak the command backwards and have the energy required to create the desired effect, as it's usually provided by the person using magic. During the course of the first season, she's shown using magic to do the following:
-Compel a person to blurt out information they are trying to withhold
-Change the clothes she and others are wearing, or alter those clothes (removing the heels from her boots), or to create new clothing out of cloth (pants out of a bed sheet)
-Create shields (potentially, as this was a spell she purposely failed at)
-Manipulate material to take on attributes it doesn't possess (causing smoke to become a solid blindfold) or to become something new entirely (transforms a henchman's gun into a snake, then into ropes)
-Create or untie restraints.
-Create illusions of other people. These illusions are intangible and disappear when they are struck.
-Control temperatures of objects (heating metal or freezing water around a person)
-Levitate herself, other people, or objects.
-Create explosions.
-Either reveal a hidden object, in this case the Helmet of Fate, which she presumably used magic to hide. The other theory is that she used magic to actually summon the Helmet to her from a distance, though it's not clear which is the case. It's possible she can do both.
-Season a turkey (yes, I'm serious)
-Open locked/sealed doors
-Manipulate weather in a localized area (specifically, Zatanna creates and dismisses a snowstorm when the team is trapped by use of shields. We also see Zatara summon lightning)
-Create a cloud of smoke to obscure vision.
Then there is magic she uses five years later, and has the potential to develop (or can possibly already do in some cases, but isn't shown)
-Create glamours which deceive the senses. This can be a spell she casts directly (done in the comics, which creates a bubble that prevents the team from being seen or heard), or on an object. Zatanna creates a glamour stone which changes the perceived appearance of the person wearing it.
-Create a hole in a force field (a spell which fails)
-Slow down an enemy's reaction time (a spell which fails)
-Possess a teammate to cast a spell through him.
-Reflect an enemy's spell against them.
-Reinforce the shield created by another teammate.
-Perform a ritual of summoning to access Isis's power (which seems to summon Isis into Zatanna, although Zatanna remains in control from all appearances. As a note, Zatanna herself states a spell of this magnitude required weeks to prepare).
-Taking down an enemy's force field.
Notably, Zatanna is never shown to be fatigued by casting magic at any point during the series. While she herself implies there is a limit, it is presumably pretty high. Zatanna also uses magic all the time, so it's safe to assume she gets a lot of practice with it. She uses her hands to seemingly direct the flow of the magic, and in one instance when trying a more difficult spell, employs a wand likely to help better focus. She can also detect mystical forces within a person or object, as is the case when Batman is infected with Starro-tech, which has mystical properties. She does not have to cast a spell in order to be able to sense mystical forces from a person close to her.
Her magic does have limitations, however. When asked if she can automatically teleport the team, or teleport someone else to a cell, or force enemies to surrender, Zatanna concludes the list by adding "create world peace." In general, it seems she can perform magic on a localized or small scale, affecting a specific area or a low number of people. Her magic can be resisted if a person has power or will enough of their own; Klarion even goes so far as to call Zatanna's spells "baby magic," and easily shrugs them off. She must be able to speak in order to cast her spells, so when Zatanna is gagged by Harm, she cannot use magic. Incantations that are interrupted also have no effect, as seen when Red Tornado knocks her out before she can create a shield. Zatanna also says that there is more to magic than just speaking the words, and she must be able to focus on new spells in order to cast them successfully. Additionally, she has to have the energy required to cast a spell. Though she can detect mystical forces, Zatanna doesn't appear to be able to detect if a person is a spirit; she doesn't realize Secret is a ghost until she and Artemis see her rising from her own grave.
As a note, there will be a permissions post on her journal regarding Zatanna's magical abilities, latent and especially intended.
Strengths/Weaknesses:
Strengths:
-Magic. This should be highlighted with rainbow glitter. Detailed above.
-Observant of behavior
-Studious when she has to be (usually relating to magic)
-Caring about others, both as a superhero/crime fighter and friend
-Some cooking abilities; she's Italian and presumably cooks a lot at home
-Bilingual which doesn't matter so much, but she speaks Italian and English fluently, along with some high school French.
-Some hand-to-hand combat abilities, but she's pretty on average here. As a superhero, her level could almost be considered a weakness.
Weaknesses:
-Physical combat, although again, she's average. It's her profession that makes it a weakness.
-Ongoing grief due to the loss of her father, including her guilt at being the cause of it.
-She's a teenager. She gets bored and mischevious.
Items: Just her clothes and her winning personality.
SAMPLES
Network Sample:
Trash planet. Or moon, whatever. Either way, that was a thing.
[A thing Zatanna will be happy to never do again, please. At least now the ship is sailing away from that particular foul experience.]
So is that as bad as things tend to get around here? Because I don't know about you, but I don't think an intergallactic, multi-dimensional, time-breaking side trip is somehow going to hit rock bottom by forcing everyone to play garbage man for a day. There's got to be something worse looming.
[Which means she should be prepared for it; no matter what the Captains expect her to do now that she's signed their contract, she's still going to put time into being a superhero too.]
Also important, just what does everyone do when they're not following orders? There's got to be something else around; otherwise everyone's just going to go stir crazy, and I am not looking to add boredom to the list of things I've had to endure here.
[Getting the garbage smell out of her clothes and her hair is plenty, thanks.]
Oh, and just in case: if anyone's around who knows about the Justice League or especially the Team? Get in touch. [Zatanna really wants to know who else is around. Not that having Conner and Superman isn't great, but it'd be nice to run into someone who both recognizes her and thinks she should actually be fourteen.]
Prose/Action Sample: TDM thread
Entranceway Application
May. 18th, 2014 08:35 pmName: Tad
DW username:
tadity
E-Mail: tad (dot) coast (at) gmail (dot) com
IM: screwthegods
Plurk: tadity
Other Characters: Pepper Potts,
handing
Character Name: Zatanna Zatara
Series: Young Justice
Timeline: Season 1 Episode 26; just after Zatanna attempts to remove Fate's helmet
Canon Resource Link: Zatanna at the Young Justice Wiki
Character History: Zatanna starts life in New York city with her father Giovanni Zatara, who had to raise her on his own after Zatanna's mother was killed. Since she was only two when her mother died Zatanna presumably doesn't remember her. What she does know is that Zatara has been a performing magician and a crime fighter for as long as she can remember, so for her being around superheroes and magic isn't too big of a deal for her.
What is important is being able to do those things on her own; despite (or maybe because of the fact) that Zatara has spent over a decade fighting crime and even joined the Justice League, he's highly reluctant to let his only daughter join the group of teen-aged heroes referred to as "the Team." He first brings her to their headquarters two months after Robin, Kid Flash (Wally West), Aqualad (Kaldur), Miss Martian (M'gann/Megan), Artemis, and Superboy (Conner) start working together. In Zatara's mind it is strictly for a visit, but Zatanna has other ideas since she sees her father as being needlessly overprotective.
Zatanna wastes no time making herself known to the group; she figures out right away that while the adults talk to each other, the other teens are having a psychic conversation that she isn't part of. She calls them on it, saying she's not sure whether it's really cool or really rude, and prompts Superboy to vent what they had been discussing in secret. The Team is still reeling from a recent betrayal by their chaperon Red Tornado, and are eager to find him. The adults see this as unwise, claiming it's Justice League business and the teens shouldn't pursue it. Instead, Zatara suggests they show Zatanna around, which Robin and the others agree to.
In the end, it's merely a ruse; the Team fully plans to go out on their own. Zatanna figures their plan out quickly, and suggests the Team "kidnap" her so they don't have to worry about her telling. The mischievous ploy endears her to Artemis and the others right away, and soon they head out. With no other leads they end up visiting Professor Ivo, the rival of Red Tornado's creator Dr. Morrow. The imprisoned villain proves entirely uncooperative--at least until Zatanna uses her magic to compel him to blurt out the information the Team is after. Despite being new she isn't at all afraid to get involved, and when the group ends up in Yellowstone at Morrow's secret hideout, she quickly changes her outfit to one based off Zatara's costume despite despite Kaldur's advice to stay behind. She does ask if he's ordering her first, although her grin makes it seem like that wouldn't truly matter.
There's a brief battle where it appears Red Tornado has betrayed the Team, but in truth he's trying to help them defeat his "brother," Red Volcano. Thanks to the sacrifices of the other Red "siblings" they succeed, and head back to Happy Harbor. While she had fun on the adventure Zatanna fears she may be grounded for life by her father for sneaking out. Zatara's rant to Black Canary proves her fear is justified, if ultimately exaggerated.
A few weeks later at Halloween, Zatanna arrives at Happy Harbor dressed as a witch. She and the other members are planning on going to a Halloween party at the local high school, which Wally, Conner, and Megan attend. As she watches Megan and Conner interact, Zatanna quickly realizes that they're in a relationship. She jokingly asks Artemis how long the pair have been together, only to realize that Artemis doesn't know. To the contrary, the other girl has a crush on Conner herself, and storms off when she sees what Zatanna has pointed out.
Zatanna is quick to follow, apologizing for revealing things so bluntly; if she hadn't thought it obvious, she wouldn't have said anything. Artemis forgives her but is still in no mood to go to the dance, so Zatanna suggests they have a girls' night instead. It consists of the pair speeding through the city on motorbikes, stopping random crimes in their wake. They have a few encounters with petty criminals, but eventually run into a powerful sword-wielder going by the name of Harm. Neither Zatanna nor Artemis can stop him, and the pair is forced to flee as Harm intends to kill them and use the experience to defeat their mentors Zatara and Green Arrow. They follow a mysterious girl who only says "secret," thinking she's helping them when in fact Secret is leading them to Harm's home. Harm eventually catches up, and knocks out the pair with the power of his sword.
When Zatanna wakes up she's bound to a chair, and worse, has a piece of tape over her mouth, meaning she can't use her magic. Secret shows up, and Zatanna struggles to keep out of her reach as she thinks the girl is aligned with Harm. In fact Secret is there to help, and she pulls away the tape so Zatanna can free herself. It gives Zatanna a few moments to look around what is clearly a girl's bedroom. She finds a picture of Secret and Harm smiling happily together, and asks Secret if she lives there. As she always does, the girl only responds with "secret," leaving a frustrated Zatanna still clueless.
Through the use of an illusion Zatanna manages to distract Harm and free Artemis. The two run again, blowing up Harm's kitchen before ending up in the backyard. There they come across a grave, and moments later Secret, now spectral in form, rises from the ground. They realize that Secret is Greta, Harm's dead sister. Harm comes out, revealing that he killed his sister because he loved her, and to use the sword he had to make himself pure by removing what he loved. Greta shows herself to Harm then, taking his power and allowing Artemis and Zatanna to finally defeat him. Zatanna promises that Greta will be remembered and given a proper burial, which frees the spirit. After, Artemis rants that she can't believe anyone could do what Harm had done to his own sister, and almost says something about herself. Zatanna tries to prompt Artemis to keep going, saying that it's okay if she needs to talk and that secrets always come to the surface, but Artemis claims she has no secrets. Zatanna decides not to push, particularly when they hear sirens in the distance. Someone's called the cops, which as Zatanna points out is no surprise since they've blown up the kitchen, and the pair leave.
Though Zatanna continues to meet with the Team, Zatara still doesn't want her to join. He fears for her safety, though Zatanna once more sees him as being overprotective since it takes her a whole day of bugging her father for him to let her even visit. She's complaining to Artemis about this when suddenly Zatara, Batman, and all the other adults vanish without a trace. The crisis is worldwide, as Zatanna and Robin discover by scouring the web. Believing it to be mystical in origin, Robin suggests Zatanna use a locator spell to find the source, pulling up a video of Zatara doing it previously. Zatanna is nervous, however, as she's never cast the spell and thus is uncertain if she can. With Robin's encouragement she agrees to try, and though she's still clearly unsure, successfully manages to pinpoint the epicenter at Roanoke Island.
Before the Team can head out, a young boy named Billy Batson suddenly appears in the middle of the Cave. They realize this child is the alterego of the adult Captain Marvel; the world has been split into two dimensions by the Lord of Chaos Klarion and several other sorcerers. One dimension has everyone younger than 18, while the other contains all the adults. Because he can transform from a child to an adult and back, Billy can travel between the two. He relays messages from the Team to Batman and Zatara, who are also headed to Roanoke. Despite having a plan, Zatanna is still highly worried, and very eager to see her father again.
Because he is a Lord of Chaos, Klarion is far too powerful for the Team to defeat on their own. In an act of desperation, Zatanna puts on the Helmet of Fate, which allows Doctor Fate, a Lord of Order to take over her body. Both Fate and Zatara obtain the crystal that acts as the anchor for the spell, managing to undo it and reunite the dimensions. Fate refuses to give up Zatanna's body, however, stating that the events of the night prove just how much the world needs him, and that Zatanna, who has a natural affinity for magic, is a perfect host. This would leave Zatanna trapped within her own body, so in an act of love and sacrifice Zatara offers himself in his daughter's place. Fate takes off the helmet, leaving Zatanna with only a few moments to hug her dad before he makes good on his word. Zatanna tries to stop him, saying it was her fault, but it's no use; Doctor Fate takes control, and vanishes with the defeated sorcerers.
Because she now has no guardian, Batman offers to reveal his (and Robin's) identities to her so she can live with them. Zatanna ultimately declines, because even though Batman is a friend of her father's and someone she trusts, moving in with another family feels like giving up on her father to her. So instead she moves into the Cave with Megan and Conner. The other members of the Team help her bring in her things, and offer their support. Zatanna simply smiles and asks to be alone for a bit. Once everyone leaves, she sits down on her bed and breaks down into tears.
The next several weeks are an adjustment for Zatanna, as she struggles with being part of the Team and living without her father. The latter proves much more difficult, and celebrations are often reminders of his absence for her. Thanksgiving in particular proves difficult, as Zatanna cries during the preparation of the meal that is similar to one she would have shared with Zatara. The members of the Team do what they can, and Zatanna grows closer to Robin in particular. She even surprises him on his birthday with a kiss on the cheek.
Although Zatanna does find her place among the heroes, she never forgets about her father. This is particularly so when at the end of December, Doctor Fate is inducted into the Justice League. Zatanna watches the ceremony with the rest of the Team until they get an alert that the villain Cheshire has been spotted at a local airport. The team goes after her plane and finds it crashed, but it's a trap, and the villains lower a force field so they can defeat the superheroes. They're no match for the team, however, with Zatanna using her magic to assist the others, which includes creating a snowstorm.
They capture several of the villains and head back to their headquarters. Although it's a victory, Artemis, Superboy, and M'gann confess that they've each been in contact with member of the evil organization the Light for assorted reasons, and were now being summoned to join the villains. Each confesses the secrets that they suspected would lead the team to reject them, but each found they were accepted by their friends regardless. The group uses the opportunity to their advantage, ambushing the Light and managing to stop several more of them.
They get back to the cave only to be told by Batman that Red Arrow has been a mole for the Light the entire time, spying on the team and feeding their enemies information about them and the Justice League. He says that as a member of the Justice League, Red Arrow is theirs to deal with, but unusual behavior noticed by Robin and a low level mystical energy sensed by Zatanna lead them to suspect there's more going on. As they discuss it, Red Tornado approaches Aqualad with something in hand, but mysteriously shuts down before he can place it on him.
Having previously discovered a human-like android Red Tornado created for himself, half of the team decides to transfer his consciousness into it so they can get some answers, while the rest go after Red Arrow. Black Canary shows up and attacks the teens, but Red Tornado revives in time to warn them and help them escape. He explains that the object, deemed Starro-tech, has been created to put the entire Justice League under the control of Vandal Savage. It's a mix of magic, technology, and alien biology which lets it affect any being, be they human, alien, mystical, or even machine.
Using the help of their allies the team manages to develop a counter for the Starro-tech, and infiltrate the Watchtower. Zatanna personally stops Captain Marvel by forcing him to transform into his powerless child alter-ego, while the rest of the group she's with stops Doctor Fate. She tells the team to go ahead without her, then takes advantage of the fact that Fate is unconscious to try and remove the Helmet. Although she uses her magic to try and force it off, the power bursts back and knocks her away, leaving her to lament that she can't yet save her father from Fate.
The team manages to succeed and save the Justice League, forcing Savage and Klarion to flee. The clock strikes midnight shortly after their victory, and as it's New Years, several members of the team kiss. This includes Zatanna, who acts on the growing feelings between herself and Robin by pulling him over for kiss, much to his surprise.
Abilities/Special Powers: In pure physical strength alone, Zatanna isn't specifically shown to be athletic. However, as part of the team she's very likely being trained by Black Canary, and when Harm throws his sword at her, Zatanna dodges the blade. Additionally, she's also able to keep up with Artemis when they're running from Harm, and her reflexes are good enough for Zatanna to see one of Harm's attacks coming and to knock Artemis out of the way. So it's safe to assume she does have combat training and prowess, even if this isn't her primary asset as a superhero.
That is magic, which to Zatanna comes easily and naturally. She's at least a second generation magician with a great deal of potential to grow. While there are limitations (which will be discussed below), it's heavily implied she can use magic to do just about anything within reason. In order to cast a spell, Zatanna must speak the command backwards and have the energy required to create the desired effect, as it's usually provided by the person using magic. During the course of the first season, she's shown using magic to do the following:
-Compel a person to blurt out information they are trying to withhold
-Change the clothes she and others are wearing, or alter those clothes (removing the heels from her boots), or to create new clothing out of cloth (pants out of a bed sheet)
-Create shields (potentially, as this was a spell she purposely failed at)
-Manipulate material to take on attributes it doesn't possess (causing smoke to become a solid blindfold) or to become something new entirely (transforms a henchman's gun into a snake, then into ropes)
-Create or untie restraints.
-Create illusions of other people. These illusions are intangible and disappear when they are struck.
-Control temperatures of objects (heating metal or freezing water around a person)
-Levitate herself, other people, or objects.
-Create explosions.
-Either reveal a hidden object, in this case the Helmet of Fate, which she presumably used magic to hide. The other theory is that she used magic to actually summon the Helmet to her from a distance, though it's not clear which is the case. It's possible she can do both.
-Season a turkey (yes, I'm serious)
-Open locked/sealed doors
-Manipulate weather in a localized area (specifically, Zatanna creates and dismisses a snowstorm when the team is trapped by use of shields. We also see Zatara summon lightning)
-Create a cloud of smoke to obscure vision.
Then there is magic she uses five years later, and has the potential to develop (or can possibly already do in some cases, but isn't shown)
-Create glamours which deceive the senses. This can be a spell she casts directly (done in the comics, which creates a bubble that prevents the team from being seen or heard), or on an object. Zatanna creates a glamour stone which changes the perceived appearance of the person wearing it.
-Create a hole in a force field (a spell which fails)
-Slow down an enemy's reaction time (a spell which fails)
-Possess a teammate to cast a spell through him.
-Reflect an enemy's spell against them.
-Reinforce the shield created by another teammate.
-Perform a ritual of summoning to access Isis's power (which seems to summon Isis into Zatanna, although Zatanna remains in control from all appearances).
-Taking down an enemy's force field.
Notably, Zatanna is never shown to be fatigued by casting magic at any point during the series. While she herself implies there is a limit, it is presumably pretty high. Zatanna also uses magic all the time, so it's safe to assume she gets a lot of practice with it. She uses her hands to seemingly direct the flow of the magic, and in one instance when trying a more difficult spell, employs a wand likely to help better focus. She can also detect mystical forces within a person, as is the case when Batman is infected with Starro-tech, which has mystical properties. She does not have to cast a spell in order to be able to sense mystical forces from a person close to her.
Her magic does have limitations, however. When asked if she can automatically teleport the team, or teleport someone else to a cell, or force enemies to surrender, Zatanna concludes the list by adding "create world peace." In general, it seems she can perform magic on a localized or small scale, affecting a specific area or a low number of people. Her magic can be resisted if a person has power or will enough of their own; Klarion even goes so far as to call Zatanna's spells "baby magic," and easily shrugs them off. She must be able to speak in order to cast her spells, so when Zatanna is gagged by Harm, she cannot use magic. Incantations that are interrupted also have no effect, as seen when Red Tornado knocks her out before she can create a shield. Zatanna also says that there is more to magic than just speaking the words, and she must be able to focus on new spells in order to cast them successfully. Additionally, she has to have the energy required to cast a spell. Though she can detect mystical forces, Zatanna doesn't appear to be able to detect if a person is a spirit; she doesn't realize Secret is a ghost until she and Artemis see her rising from her own grave.
Third-Person Sample:
Before she even opened her eyes, Zatanna knew something was wrong. It went beyond the blast of magic that had sent her falling back; there must have been a protective spell that must have been on Fate's helmet, but she didn't think that was the cause of whatever had happened. That had seemed like an average concentrated focus of energy, but what she felt now was the low hum of magic...well, pretty much coming from everywhere.
So she wasn't too surprised when she looked up and saw something other than the ceiling of the Watchtower's zeta tube deck. Definitely still confused though. It made sense that Fate would be touchy about his helmet, but sending someone to an alternate magical space, be it in body or illusion, seemed more like Klarion's style than Nabu's. Especially since there was no voice of disapproval when Zatanna sits up, and she was in a bland room rather than the void typical of Fate's possession.
"Okay, so I think we can rule out Kansas." Zatanna murmured softly to herself as she sat up, taking a moment to rub the back of her head. If that magical presence was typical of wherever she was, it was definitely going to take some getting used to. It was kind of like hearing a constant humming noise just at the edge of her range--or a lot like it, and probably was going to give her a headache.
First thing first though, and Zatanna closed her eyes, purposely calling out to the Team with her mind. No response, and after a quick check using the com in her ear resulted in only static, Zatanna realized she was alone.
"Well, might as well try to figure out where I am in that case." Maybe she could wander around and find the source of whatever mystical force she was feeling. Hopefully she'd get some answers along the way, without the inconvenience of too many bad guys to take down first.
First-Person Sample:
[The feed cuts on to show a teenaged girl who seems friendly enough. She certainly isn't showing any of the frustration or confusion typical for newcomers. But Zatanna is pretty good at staying whelmed, even if she's suddenly been dumped off in who-knows-where.
At least there's a phone?]
So, don't get me wrong; the free phone is kind of nice, even if I can't actually dial out. [Because yes, she's tried that. The Team's emergency contacts are all as dead as her com and any telepathic link she might have hoped for.] All things considered though, I kind of wish the kidnapping hadn't come with it.
Not that I've got any idea who I'm talking to now, but if one of the bad guys can hear me? Bad move. I've got some pretty heroic friends--like, Justice League heroic. Capes and everything. [Even if Zatanna thinks the Team is just as good, she opts for the name that carries greater weight behind it.] Whatever you're up to, you're about to get busted in a big way.
So let's call this your chance to earn brownie points: come on out, explain what's going on, and maybe you spare yourself a few bruises when they get here. Because I know them, and they will be coming.
[Pretty big words, right? Well, Zatanna believes it. She knows the Team won't just let her disappearance lie, and they're too good not to find her. They might even be able to hack the transmission she sent out. But the truth is, she's trying to figure out what she can in order to make her own escape first. Being taken prisoner isn't on her list of New Year's resolutions, thanks. She'd much rather be back up at the Watchtower, and maybe if she can gets the person in charge to show their face, she'll get those answers.
And if nothing else, she'll at least feel better once she knows who she's up against. Probably.]
DW username:
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-Mail: tad (dot) coast (at) gmail (dot) com
IM: screwthegods
Plurk: tadity
Other Characters: Pepper Potts,
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Name: Zatanna Zatara
Series: Young Justice
Timeline: Season 1 Episode 26; just after Zatanna attempts to remove Fate's helmet
Canon Resource Link: Zatanna at the Young Justice Wiki
Character History: Zatanna starts life in New York city with her father Giovanni Zatara, who had to raise her on his own after Zatanna's mother was killed. Since she was only two when her mother died Zatanna presumably doesn't remember her. What she does know is that Zatara has been a performing magician and a crime fighter for as long as she can remember, so for her being around superheroes and magic isn't too big of a deal for her.
What is important is being able to do those things on her own; despite (or maybe because of the fact) that Zatara has spent over a decade fighting crime and even joined the Justice League, he's highly reluctant to let his only daughter join the group of teen-aged heroes referred to as "the Team." He first brings her to their headquarters two months after Robin, Kid Flash (Wally West), Aqualad (Kaldur), Miss Martian (M'gann/Megan), Artemis, and Superboy (Conner) start working together. In Zatara's mind it is strictly for a visit, but Zatanna has other ideas since she sees her father as being needlessly overprotective.
Zatanna wastes no time making herself known to the group; she figures out right away that while the adults talk to each other, the other teens are having a psychic conversation that she isn't part of. She calls them on it, saying she's not sure whether it's really cool or really rude, and prompts Superboy to vent what they had been discussing in secret. The Team is still reeling from a recent betrayal by their chaperon Red Tornado, and are eager to find him. The adults see this as unwise, claiming it's Justice League business and the teens shouldn't pursue it. Instead, Zatara suggests they show Zatanna around, which Robin and the others agree to.
In the end, it's merely a ruse; the Team fully plans to go out on their own. Zatanna figures their plan out quickly, and suggests the Team "kidnap" her so they don't have to worry about her telling. The mischievous ploy endears her to Artemis and the others right away, and soon they head out. With no other leads they end up visiting Professor Ivo, the rival of Red Tornado's creator Dr. Morrow. The imprisoned villain proves entirely uncooperative--at least until Zatanna uses her magic to compel him to blurt out the information the Team is after. Despite being new she isn't at all afraid to get involved, and when the group ends up in Yellowstone at Morrow's secret hideout, she quickly changes her outfit to one based off Zatara's costume despite despite Kaldur's advice to stay behind. She does ask if he's ordering her first, although her grin makes it seem like that wouldn't truly matter.
There's a brief battle where it appears Red Tornado has betrayed the Team, but in truth he's trying to help them defeat his "brother," Red Volcano. Thanks to the sacrifices of the other Red "siblings" they succeed, and head back to Happy Harbor. While she had fun on the adventure Zatanna fears she may be grounded for life by her father for sneaking out. Zatara's rant to Black Canary proves her fear is justified, if ultimately exaggerated.
A few weeks later at Halloween, Zatanna arrives at Happy Harbor dressed as a witch. She and the other members are planning on going to a Halloween party at the local high school, which Wally, Conner, and Megan attend. As she watches Megan and Conner interact, Zatanna quickly realizes that they're in a relationship. She jokingly asks Artemis how long the pair have been together, only to realize that Artemis doesn't know. To the contrary, the other girl has a crush on Conner herself, and storms off when she sees what Zatanna has pointed out.
Zatanna is quick to follow, apologizing for revealing things so bluntly; if she hadn't thought it obvious, she wouldn't have said anything. Artemis forgives her but is still in no mood to go to the dance, so Zatanna suggests they have a girls' night instead. It consists of the pair speeding through the city on motorbikes, stopping random crimes in their wake. They have a few encounters with petty criminals, but eventually run into a powerful sword-wielder going by the name of Harm. Neither Zatanna nor Artemis can stop him, and the pair is forced to flee as Harm intends to kill them and use the experience to defeat their mentors Zatara and Green Arrow. They follow a mysterious girl who only says "secret," thinking she's helping them when in fact Secret is leading them to Harm's home. Harm eventually catches up, and knocks out the pair with the power of his sword.
When Zatanna wakes up she's bound to a chair, and worse, has a piece of tape over her mouth, meaning she can't use her magic. Secret shows up, and Zatanna struggles to keep out of her reach as she thinks the girl is aligned with Harm. In fact Secret is there to help, and she pulls away the tape so Zatanna can free herself. It gives Zatanna a few moments to look around what is clearly a girl's bedroom. She finds a picture of Secret and Harm smiling happily together, and asks Secret if she lives there. As she always does, the girl only responds with "secret," leaving a frustrated Zatanna still clueless.
Through the use of an illusion Zatanna manages to distract Harm and free Artemis. The two run again, blowing up Harm's kitchen before ending up in the backyard. There they come across a grave, and moments later Secret, now spectral in form, rises from the ground. They realize that Secret is Greta, Harm's dead sister. Harm comes out, revealing that he killed his sister because he loved her, and to use the sword he had to make himself pure by removing what he loved. Greta shows herself to Harm then, taking his power and allowing Artemis and Zatanna to finally defeat him. Zatanna promises that Greta will be remembered and given a proper burial, which frees the spirit. After, Artemis rants that she can't believe anyone could do what Harm had done to his own sister, and almost says something about herself. Zatanna tries to prompt Artemis to keep going, saying that it's okay if she needs to talk and that secrets always come to the surface, but Artemis claims she has no secrets. Zatanna decides not to push, particularly when they hear sirens in the distance. Someone's called the cops, which as Zatanna points out is no surprise since they've blown up the kitchen, and the pair leave.
Though Zatanna continues to meet with the Team, Zatara still doesn't want her to join. He fears for her safety, though Zatanna once more sees him as being overprotective since it takes her a whole day of bugging her father for him to let her even visit. She's complaining to Artemis about this when suddenly Zatara, Batman, and all the other adults vanish without a trace. The crisis is worldwide, as Zatanna and Robin discover by scouring the web. Believing it to be mystical in origin, Robin suggests Zatanna use a locator spell to find the source, pulling up a video of Zatara doing it previously. Zatanna is nervous, however, as she's never cast the spell and thus is uncertain if she can. With Robin's encouragement she agrees to try, and though she's still clearly unsure, successfully manages to pinpoint the epicenter at Roanoke Island.
Before the Team can head out, a young boy named Billy Batson suddenly appears in the middle of the Cave. They realize this child is the alterego of the adult Captain Marvel; the world has been split into two dimensions by the Lord of Chaos Klarion and several other sorcerers. One dimension has everyone younger than 18, while the other contains all the adults. Because he can transform from a child to an adult and back, Billy can travel between the two. He relays messages from the Team to Batman and Zatara, who are also headed to Roanoke. Despite having a plan, Zatanna is still highly worried, and very eager to see her father again.
Because he is a Lord of Chaos, Klarion is far too powerful for the Team to defeat on their own. In an act of desperation, Zatanna puts on the Helmet of Fate, which allows Doctor Fate, a Lord of Order to take over her body. Both Fate and Zatara obtain the crystal that acts as the anchor for the spell, managing to undo it and reunite the dimensions. Fate refuses to give up Zatanna's body, however, stating that the events of the night prove just how much the world needs him, and that Zatanna, who has a natural affinity for magic, is a perfect host. This would leave Zatanna trapped within her own body, so in an act of love and sacrifice Zatara offers himself in his daughter's place. Fate takes off the helmet, leaving Zatanna with only a few moments to hug her dad before he makes good on his word. Zatanna tries to stop him, saying it was her fault, but it's no use; Doctor Fate takes control, and vanishes with the defeated sorcerers.
Because she now has no guardian, Batman offers to reveal his (and Robin's) identities to her so she can live with them. Zatanna ultimately declines, because even though Batman is a friend of her father's and someone she trusts, moving in with another family feels like giving up on her father to her. So instead she moves into the Cave with Megan and Conner. The other members of the Team help her bring in her things, and offer their support. Zatanna simply smiles and asks to be alone for a bit. Once everyone leaves, she sits down on her bed and breaks down into tears.
The next several weeks are an adjustment for Zatanna, as she struggles with being part of the Team and living without her father. The latter proves much more difficult, and celebrations are often reminders of his absence for her. Thanksgiving in particular proves difficult, as Zatanna cries during the preparation of the meal that is similar to one she would have shared with Zatara. The members of the Team do what they can, and Zatanna grows closer to Robin in particular. She even surprises him on his birthday with a kiss on the cheek.
Although Zatanna does find her place among the heroes, she never forgets about her father. This is particularly so when at the end of December, Doctor Fate is inducted into the Justice League. Zatanna watches the ceremony with the rest of the Team until they get an alert that the villain Cheshire has been spotted at a local airport. The team goes after her plane and finds it crashed, but it's a trap, and the villains lower a force field so they can defeat the superheroes. They're no match for the team, however, with Zatanna using her magic to assist the others, which includes creating a snowstorm.
They capture several of the villains and head back to their headquarters. Although it's a victory, Artemis, Superboy, and M'gann confess that they've each been in contact with member of the evil organization the Light for assorted reasons, and were now being summoned to join the villains. Each confesses the secrets that they suspected would lead the team to reject them, but each found they were accepted by their friends regardless. The group uses the opportunity to their advantage, ambushing the Light and managing to stop several more of them.
They get back to the cave only to be told by Batman that Red Arrow has been a mole for the Light the entire time, spying on the team and feeding their enemies information about them and the Justice League. He says that as a member of the Justice League, Red Arrow is theirs to deal with, but unusual behavior noticed by Robin and a low level mystical energy sensed by Zatanna lead them to suspect there's more going on. As they discuss it, Red Tornado approaches Aqualad with something in hand, but mysteriously shuts down before he can place it on him.
Having previously discovered a human-like android Red Tornado created for himself, half of the team decides to transfer his consciousness into it so they can get some answers, while the rest go after Red Arrow. Black Canary shows up and attacks the teens, but Red Tornado revives in time to warn them and help them escape. He explains that the object, deemed Starro-tech, has been created to put the entire Justice League under the control of Vandal Savage. It's a mix of magic, technology, and alien biology which lets it affect any being, be they human, alien, mystical, or even machine.
Using the help of their allies the team manages to develop a counter for the Starro-tech, and infiltrate the Watchtower. Zatanna personally stops Captain Marvel by forcing him to transform into his powerless child alter-ego, while the rest of the group she's with stops Doctor Fate. She tells the team to go ahead without her, then takes advantage of the fact that Fate is unconscious to try and remove the Helmet. Although she uses her magic to try and force it off, the power bursts back and knocks her away, leaving her to lament that she can't yet save her father from Fate.
The team manages to succeed and save the Justice League, forcing Savage and Klarion to flee. The clock strikes midnight shortly after their victory, and as it's New Years, several members of the team kiss. This includes Zatanna, who acts on the growing feelings between herself and Robin by pulling him over for kiss, much to his surprise.
Abilities/Special Powers: In pure physical strength alone, Zatanna isn't specifically shown to be athletic. However, as part of the team she's very likely being trained by Black Canary, and when Harm throws his sword at her, Zatanna dodges the blade. Additionally, she's also able to keep up with Artemis when they're running from Harm, and her reflexes are good enough for Zatanna to see one of Harm's attacks coming and to knock Artemis out of the way. So it's safe to assume she does have combat training and prowess, even if this isn't her primary asset as a superhero.
That is magic, which to Zatanna comes easily and naturally. She's at least a second generation magician with a great deal of potential to grow. While there are limitations (which will be discussed below), it's heavily implied she can use magic to do just about anything within reason. In order to cast a spell, Zatanna must speak the command backwards and have the energy required to create the desired effect, as it's usually provided by the person using magic. During the course of the first season, she's shown using magic to do the following:
-Compel a person to blurt out information they are trying to withhold
-Change the clothes she and others are wearing, or alter those clothes (removing the heels from her boots), or to create new clothing out of cloth (pants out of a bed sheet)
-Create shields (potentially, as this was a spell she purposely failed at)
-Manipulate material to take on attributes it doesn't possess (causing smoke to become a solid blindfold) or to become something new entirely (transforms a henchman's gun into a snake, then into ropes)
-Create or untie restraints.
-Create illusions of other people. These illusions are intangible and disappear when they are struck.
-Control temperatures of objects (heating metal or freezing water around a person)
-Levitate herself, other people, or objects.
-Create explosions.
-Either reveal a hidden object, in this case the Helmet of Fate, which she presumably used magic to hide. The other theory is that she used magic to actually summon the Helmet to her from a distance, though it's not clear which is the case. It's possible she can do both.
-Season a turkey (yes, I'm serious)
-Open locked/sealed doors
-Manipulate weather in a localized area (specifically, Zatanna creates and dismisses a snowstorm when the team is trapped by use of shields. We also see Zatara summon lightning)
-Create a cloud of smoke to obscure vision.
Then there is magic she uses five years later, and has the potential to develop (or can possibly already do in some cases, but isn't shown)
-Create glamours which deceive the senses. This can be a spell she casts directly (done in the comics, which creates a bubble that prevents the team from being seen or heard), or on an object. Zatanna creates a glamour stone which changes the perceived appearance of the person wearing it.
-Create a hole in a force field (a spell which fails)
-Slow down an enemy's reaction time (a spell which fails)
-Possess a teammate to cast a spell through him.
-Reflect an enemy's spell against them.
-Reinforce the shield created by another teammate.
-Perform a ritual of summoning to access Isis's power (which seems to summon Isis into Zatanna, although Zatanna remains in control from all appearances).
-Taking down an enemy's force field.
Notably, Zatanna is never shown to be fatigued by casting magic at any point during the series. While she herself implies there is a limit, it is presumably pretty high. Zatanna also uses magic all the time, so it's safe to assume she gets a lot of practice with it. She uses her hands to seemingly direct the flow of the magic, and in one instance when trying a more difficult spell, employs a wand likely to help better focus. She can also detect mystical forces within a person, as is the case when Batman is infected with Starro-tech, which has mystical properties. She does not have to cast a spell in order to be able to sense mystical forces from a person close to her.
Her magic does have limitations, however. When asked if she can automatically teleport the team, or teleport someone else to a cell, or force enemies to surrender, Zatanna concludes the list by adding "create world peace." In general, it seems she can perform magic on a localized or small scale, affecting a specific area or a low number of people. Her magic can be resisted if a person has power or will enough of their own; Klarion even goes so far as to call Zatanna's spells "baby magic," and easily shrugs them off. She must be able to speak in order to cast her spells, so when Zatanna is gagged by Harm, she cannot use magic. Incantations that are interrupted also have no effect, as seen when Red Tornado knocks her out before she can create a shield. Zatanna also says that there is more to magic than just speaking the words, and she must be able to focus on new spells in order to cast them successfully. Additionally, she has to have the energy required to cast a spell. Though she can detect mystical forces, Zatanna doesn't appear to be able to detect if a person is a spirit; she doesn't realize Secret is a ghost until she and Artemis see her rising from her own grave.
Third-Person Sample:
Before she even opened her eyes, Zatanna knew something was wrong. It went beyond the blast of magic that had sent her falling back; there must have been a protective spell that must have been on Fate's helmet, but she didn't think that was the cause of whatever had happened. That had seemed like an average concentrated focus of energy, but what she felt now was the low hum of magic...well, pretty much coming from everywhere.
So she wasn't too surprised when she looked up and saw something other than the ceiling of the Watchtower's zeta tube deck. Definitely still confused though. It made sense that Fate would be touchy about his helmet, but sending someone to an alternate magical space, be it in body or illusion, seemed more like Klarion's style than Nabu's. Especially since there was no voice of disapproval when Zatanna sits up, and she was in a bland room rather than the void typical of Fate's possession.
"Okay, so I think we can rule out Kansas." Zatanna murmured softly to herself as she sat up, taking a moment to rub the back of her head. If that magical presence was typical of wherever she was, it was definitely going to take some getting used to. It was kind of like hearing a constant humming noise just at the edge of her range--or a lot like it, and probably was going to give her a headache.
First thing first though, and Zatanna closed her eyes, purposely calling out to the Team with her mind. No response, and after a quick check using the com in her ear resulted in only static, Zatanna realized she was alone.
"Well, might as well try to figure out where I am in that case." Maybe she could wander around and find the source of whatever mystical force she was feeling. Hopefully she'd get some answers along the way, without the inconvenience of too many bad guys to take down first.
First-Person Sample:
[The feed cuts on to show a teenaged girl who seems friendly enough. She certainly isn't showing any of the frustration or confusion typical for newcomers. But Zatanna is pretty good at staying whelmed, even if she's suddenly been dumped off in who-knows-where.
At least there's a phone?]
So, don't get me wrong; the free phone is kind of nice, even if I can't actually dial out. [Because yes, she's tried that. The Team's emergency contacts are all as dead as her com and any telepathic link she might have hoped for.] All things considered though, I kind of wish the kidnapping hadn't come with it.
Not that I've got any idea who I'm talking to now, but if one of the bad guys can hear me? Bad move. I've got some pretty heroic friends--like, Justice League heroic. Capes and everything. [Even if Zatanna thinks the Team is just as good, she opts for the name that carries greater weight behind it.] Whatever you're up to, you're about to get busted in a big way.
So let's call this your chance to earn brownie points: come on out, explain what's going on, and maybe you spare yourself a few bruises when they get here. Because I know them, and they will be coming.
[Pretty big words, right? Well, Zatanna believes it. She knows the Team won't just let her disappearance lie, and they're too good not to find her. They might even be able to hack the transmission she sent out. But the truth is, she's trying to figure out what she can in order to make her own escape first. Being taken prisoner isn't on her list of New Year's resolutions, thanks. She'd much rather be back up at the Watchtower, and maybe if she can gets the person in charge to show their face, she'll get those answers.
And if nothing else, she'll at least feel better once she knows who she's up against. Probably.]
004 | Voice
Nov. 5th, 2013 05:44 pm[Remember, remember, the fifth of November; that’s how it goes, right? Except Zatanna has an entirely different reason for keeping that date in mind; today’s the anniversary of the last time she saw her father. That combined with everything that’s happened, from the mess Billy’s Malnosso-influenced magic caused to being powerless on the moon, has her thinking pretty hard about things. Who she is, what she can do—all the things she can’t do.
As usual, she’s on the roof of the newly-renamed Ground building when she turns on the journal. It’s the traditional spot for deep thinking.]
You know, I used to be okay with what I could do. Even if I wasn’t the best, I could still make a difference and help people. Except lately, that hasn’t exactly happened. There are people here who can do such incredible things; it kind of makes me wonder what I’m really doing with my time. I mean, I know we’re not supposed to remember when we go home—but anyone could show up here, right?
[Maybe even her dad—or maybe Fate.]
So I was wondering: there wouldn’t be anyone looking to take on a magic student around, would there? I can already do some things, like create illusions and transform objects, but I need to learn more—a lot more.
[She hesitates a moment, then tacks on something else. It’s a long shot, but she has to try.]
Or even if someone doesn't want a student, I'd be happy if anyone has any advice about beating a Lord of Order.
[And if anyone asks, she can definitely go meet them. Other than that though, Zatanna’s not going to venture out much. Today’s the sort of day where she really doesn’t have it in her to pretend to smile and be okay.]
As usual, she’s on the roof of the newly-renamed Ground building when she turns on the journal. It’s the traditional spot for deep thinking.]
You know, I used to be okay with what I could do. Even if I wasn’t the best, I could still make a difference and help people. Except lately, that hasn’t exactly happened. There are people here who can do such incredible things; it kind of makes me wonder what I’m really doing with my time. I mean, I know we’re not supposed to remember when we go home—but anyone could show up here, right?
[Maybe even her dad—or maybe Fate.]
So I was wondering: there wouldn’t be anyone looking to take on a magic student around, would there? I can already do some things, like create illusions and transform objects, but I need to learn more—a lot more.
[She hesitates a moment, then tacks on something else. It’s a long shot, but she has to try.]
Or even if someone doesn't want a student, I'd be happy if anyone has any advice about beating a Lord of Order.
[And if anyone asks, she can definitely go meet them. Other than that though, Zatanna’s not going to venture out much. Today’s the sort of day where she really doesn’t have it in her to pretend to smile and be okay.]
003 | Action + Voice
Sep. 14th, 2013 09:47 am[It's pretty easy to spot the differences. The apartment Zatanna shares with Artemis suddenly goes from full to half-empty overnight. Everything, from clothing to weaponry to the tools she'd left in a pile on the table are just gone.
She's heard about it happening before. But like they say, hearing about it and going through it? Two completely different things.
Zatanna tries to find her: message over the journal, a locator spell she's been working on, just walking around and looking around the village. Things don't get any better, however. It's even worse by mid-day, when Zatanna pulls out her journal again.]
Uh, hey. [Zatanna's trying to smile--or rather, she's trying not to cry. There's a reason she's not using video for this, but all that emotion is still pretty evident in her voice.] I know some of you know Artemis and Static. They went home, but it's a good thing. They've got to help save the world and all. Teenage superheroes. The job's never done, right?
[She hesitates, wondering if she should say anything else. In the end though, there's only more silence before she closes the journal. She's going to answer the people who reply, eventually. For now, with the book set aside, Zatanna draws her knees up to her chest and just hides. She probably won't be that hard to find if people know where to look: the rooftop of Community Housing 5. But since she's alone--really alone--she lets some of those tears fall. She just can't keep it in anymore.]
She's heard about it happening before. But like they say, hearing about it and going through it? Two completely different things.
Zatanna tries to find her: message over the journal, a locator spell she's been working on, just walking around and looking around the village. Things don't get any better, however. It's even worse by mid-day, when Zatanna pulls out her journal again.]
Uh, hey. [Zatanna's trying to smile--or rather, she's trying not to cry. There's a reason she's not using video for this, but all that emotion is still pretty evident in her voice.] I know some of you know Artemis and Static. They went home, but it's a good thing. They've got to help save the world and all. Teenage superheroes. The job's never done, right?
[She hesitates, wondering if she should say anything else. In the end though, there's only more silence before she closes the journal. She's going to answer the people who reply, eventually. For now, with the book set aside, Zatanna draws her knees up to her chest and just hides. She probably won't be that hard to find if people know where to look: the rooftop of Community Housing 5. But since she's alone--really alone--she lets some of those tears fall. She just can't keep it in anymore.]
002 | Action + Voice
Jun. 20th, 2013 06:27 pmSo does your birthday still count if you technically skipped four months?
[This is an important question being posed over your journals, Luceti. Because if it does count, Zatanna's fifteen today. Not that she's been advertising it a lot. Holidays have been kind of hard on her since Halloween, and today really isn't an exception. It's the first birthday she's spent without her father, and in the superhero business? That's saying something.
She tries not to let it get her down, though--or at least, not to show that it is. Maybe if someone catches her when she's alone, they'll see hints of it. Staring off into space with a frown at some reminder. There's bound to be plenty, since she's raiding the library for books on magic and the item shop for more stage friendly props. The training she does daily at the battle dome (with her birthday being no exception) isn't the only thing she should keep up with.
So at some point during the afternoon, she'll try to find bored people in the plaza, cards in hand. It'll be better than just the "think of your card and I'll name it" bit, promise. Sometimes she sticks to sleight of hand, while others she may employ a backwards chant. Maybe it's not all that impressive in a place where anyone can learn magic, but she doesn't want those skills to deteriorate. It's the one connection she's got to her father, the person who taught her what she knows.
Eventually, she'll head back to Community House 5 when she starts thinking about dinner.]
[This is an important question being posed over your journals, Luceti. Because if it does count, Zatanna's fifteen today. Not that she's been advertising it a lot. Holidays have been kind of hard on her since Halloween, and today really isn't an exception. It's the first birthday she's spent without her father, and in the superhero business? That's saying something.
She tries not to let it get her down, though--or at least, not to show that it is. Maybe if someone catches her when she's alone, they'll see hints of it. Staring off into space with a frown at some reminder. There's bound to be plenty, since she's raiding the library for books on magic and the item shop for more stage friendly props. The training she does daily at the battle dome (with her birthday being no exception) isn't the only thing she should keep up with.
So at some point during the afternoon, she'll try to find bored people in the plaza, cards in hand. It'll be better than just the "think of your card and I'll name it" bit, promise. Sometimes she sticks to sleight of hand, while others she may employ a backwards chant. Maybe it's not all that impressive in a place where anyone can learn magic, but she doesn't want those skills to deteriorate. It's the one connection she's got to her father, the person who taught her what she knows.
Eventually, she'll head back to Community House 5 when she starts thinking about dinner.]
001 | Action/Accidental Video
May. 1st, 2013 10:25 pm[So, being rained on in the woods makes it pretty clear she's not on the Watchtower anymore. There's a few possibilities: she remembers flying back with the force of Fate rejecting her spell, so maybe she hit her head. Or maybe it's some illusion caused by the rebound. A very real illusion, as she can feel her whole body ache as she sits up. But there's no way she's not hallucinating this.]
Toto, I've a feeling we're not in outer space anymore. [She mumbles the words to herself, unaware that anyone might be listening. The journal has gone beyond notice, though it's been silently broadcasting the scene since a minute or so before Zatana woke. Thankfully she's close enough to a tree that the rain falling on her is light enough to not be too much of a concern. Instead her eyes have wandered downward, taking in her change of clothing with a frown.]
Oh you've got to be kidding me. [Zatanna tugs at the collar of the dress she wears, clearly displeased by the slip.] Yeah, this has to go. Emit ot egnahc sehtolc!
[She lifts her hands over her head as she speaks the words, and seconds later a cloud of smoke flows up the same path to cover Zatanna completely. It doesn't last long, vanishing within moments to reveal the girl now wearing an outfit better suited for a magician. For some reason though, it makes the pain in her back worse, and her jacket feels far too tight. She shifts where she sits for a moment before shrugging off the outermost layer to reveal a pair of grey wings.]
What in the--?! [Zatanna gasps, eyes wide as she takes in the sight of the appendages now attached to her. Actually attached; they move when she thinks of moving them, and she feels it when she touches them.] Great. A fake world with bad taste in clothing and accessories. Just what I needed.
[She takes another look at the jacket, slowly shaking her head.] At least I've still got my magic. Dda seloh rof sgniw! [After another cloud puff, this only only around the jacket, she slides the coat back on--gingerly, since the wings still hurt.
She makes her way to her feet then, determined to find out what's going on. Hopefully exploring will give her the answers she needs to get back. If she's lucky, maybe she'd wake up and find out there could still be a chance to thwart Fate.
The only place she ends up, however, is in Luceti proper. With the advice of a few good samaritans in mind, Zatanna changes into something a little less battling-bad-guys ready using the same method as before. Not that the rain makes exploring easy, but there's not really much avoiding it. Luckily summoning an umbrella is easy enough to do, and gives her adequate cover as she wanders pretty much everywhere public, just trying to get some idea for where she is.]
{ooc: open action or voice to any; Zatanna will be looking around randomly, so feel free to catch her anywhere.}
Toto, I've a feeling we're not in outer space anymore. [She mumbles the words to herself, unaware that anyone might be listening. The journal has gone beyond notice, though it's been silently broadcasting the scene since a minute or so before Zatana woke. Thankfully she's close enough to a tree that the rain falling on her is light enough to not be too much of a concern. Instead her eyes have wandered downward, taking in her change of clothing with a frown.]
Oh you've got to be kidding me. [Zatanna tugs at the collar of the dress she wears, clearly displeased by the slip.] Yeah, this has to go. Emit ot egnahc sehtolc!
[She lifts her hands over her head as she speaks the words, and seconds later a cloud of smoke flows up the same path to cover Zatanna completely. It doesn't last long, vanishing within moments to reveal the girl now wearing an outfit better suited for a magician. For some reason though, it makes the pain in her back worse, and her jacket feels far too tight. She shifts where she sits for a moment before shrugging off the outermost layer to reveal a pair of grey wings.]
What in the--?! [Zatanna gasps, eyes wide as she takes in the sight of the appendages now attached to her. Actually attached; they move when she thinks of moving them, and she feels it when she touches them.] Great. A fake world with bad taste in clothing and accessories. Just what I needed.
[She takes another look at the jacket, slowly shaking her head.] At least I've still got my magic. Dda seloh rof sgniw! [After another cloud puff, this only only around the jacket, she slides the coat back on--gingerly, since the wings still hurt.
She makes her way to her feet then, determined to find out what's going on. Hopefully exploring will give her the answers she needs to get back. If she's lucky, maybe she'd wake up and find out there could still be a chance to thwart Fate.
The only place she ends up, however, is in Luceti proper. With the advice of a few good samaritans in mind, Zatanna changes into something a little less battling-bad-guys ready using the same method as before. Not that the rain makes exploring easy, but there's not really much avoiding it. Luckily summoning an umbrella is easy enough to do, and gives her adequate cover as she wanders pretty much everywhere public, just trying to get some idea for where she is.]
{ooc: open action or voice to any; Zatanna will be looking around randomly, so feel free to catch her anywhere.}
000 | Appointments
Apr. 2nd, 2013 12:57 amNeed a place to get in touch with Zatanna Zatara at
luceti? Feel free to post here. Please label threads with the method of contact (voice/video/action/etc.) and the date: Action [June 13].
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
OOC | Luceti Thread Log
Aug. 11th, 2002 08:59 pmCurrent Month
2 Missing Class: Jay doesn't show up at school, and not for good reasons. (Jason Todd)
2 Worried Brothers: Zatanna comes over to make dinner and finds Dick concerned. (Robin)
7-10 Unintentional Magic: Everything's gone wrong with the world, which is bad enough. Then Zatanna discovers what talking backwards can do. (Robin, Jason Todd)
11 Rushed: Again, Zatanna tries to talk to Robin after an event. This time it turns out differently. (Robin, Jason Todd)
13 Slowing Down: After the roof, Robin and Zatanna come to an agreement about things. (Robin)
14 Sleeping On Scrolls: Don't drool onto the priceless artifact, okay? (Korra)
2 Missing Class: Jay doesn't show up at school, and not for good reasons. (Jason Todd)
2 Worried Brothers: Zatanna comes over to make dinner and finds Dick concerned. (Robin)
7-10 Unintentional Magic: Everything's gone wrong with the world, which is bad enough. Then Zatanna discovers what talking backwards can do. (Robin, Jason Todd)
11 Rushed: Again, Zatanna tries to talk to Robin after an event. This time it turns out differently. (Robin, Jason Todd)
13 Slowing Down: After the roof, Robin and Zatanna come to an agreement about things. (Robin)
14 Sleeping On Scrolls: Don't drool onto the priceless artifact, okay? (Korra)
OOC | Permissions
May. 4th, 1999 02:13 pmSo Zatanna uses magic all of the time, for a wide variety of purposes. Only one of her abilities is show to be latent:
Magic Detection: In canon, Zatanna is able to detect mystical force when she's in the presence of it. She can determine what the source of the power is, and get an idea of how strong the magic is. She can also recognize when two different sources have the same type of magic (i.e. she could sense the same mystical force coming from Batman and Red Tornado), so she'll be able to distinguish one magic from another.
Notably, it's not shown that this ability allows her to detect biologically-based abilities, such as Superboy's Kryptonian powers or M'gann's psychic ones. And while she can pinpoint strong enough magic from a distance, it requires use of a spell if she's not in the presence of it. Lastly, Zatanna cannot use this ability to sense if a person is something other than a human; in canon, she does not know that someone is a ghost when she encounters them.
To this end, if your character is likely to be sending off some type of magical energy on a general basis, please leave a comment to let me know?
Everything else she's shown doing requires a spoken spell along with focus and energy. As stated, she has a huge range of abilities, and she uses them frequently, from fighting villains to seasoning a turkey. Some of the ones that may affect characters directly are listed below:
1) Object Transformation: Pretty much what it says on the tin: Zatanna can turn one object into another. Usually she's showing doing this with clothing. She can cast spells that will change one outfit into another, or turn clothing into restraints (it's for crime fighting, okay?). She's also shown turning a gun into a snake and then into ropes. She can do this from a distance; there's no physical contact required.
2) Illusions: Zatanna is also able to create illusionary duplicates of individuals. These illusions appear perfectly solid, and can walk and talk on their own. They are dispelled when they are physically struck (think Naruto-clones). She can create these of herself or others, and again, does not require physical contact to do so.
3) Levitation: What it says on the tin. Zatanna can make objects or people float in the air. This is not shown to be full out flight, although she's able to make things go pretty high.
4) Blurting: Probably the big one, and the most intrusive. Zatanna is shown to have minor mind control abilities; specifically, she is able to make two separate people say information they otherwise wouldn't have. She doesn't have to know what they're going to say, as in the first instance she gets Ivo to blurt out a location the team is trying to get from him without success, but she can also make them say something specific of her choosing. Notably, this happens after Ivo states he's prepared for a psychic probe from M'gann, which again points out the difference between psychic abilities and magical ones in Zatanna's world. While no defense for this specifically is shown in canon, it's likely that a person with a strong enough magic ability would be able to resist it, as is the case with any of her spells.
Exercising this control on a character is rare, and Zatanna wouldn't do it without reason. If a thread is headed in this direction, I will contact you for permission.
This is a partial list of the abilities she uses most or can use at the present that are the most invasive. A more complete list, including what she can potentially become capable of, can be found on her application. Please feel free to comment below with any concerns or questions.
Magic Detection: In canon, Zatanna is able to detect mystical force when she's in the presence of it. She can determine what the source of the power is, and get an idea of how strong the magic is. She can also recognize when two different sources have the same type of magic (i.e. she could sense the same mystical force coming from Batman and Red Tornado), so she'll be able to distinguish one magic from another.
Notably, it's not shown that this ability allows her to detect biologically-based abilities, such as Superboy's Kryptonian powers or M'gann's psychic ones. And while she can pinpoint strong enough magic from a distance, it requires use of a spell if she's not in the presence of it. Lastly, Zatanna cannot use this ability to sense if a person is something other than a human; in canon, she does not know that someone is a ghost when she encounters them.
To this end, if your character is likely to be sending off some type of magical energy on a general basis, please leave a comment to let me know?
Everything else she's shown doing requires a spoken spell along with focus and energy. As stated, she has a huge range of abilities, and she uses them frequently, from fighting villains to seasoning a turkey. Some of the ones that may affect characters directly are listed below:
1) Object Transformation: Pretty much what it says on the tin: Zatanna can turn one object into another. Usually she's showing doing this with clothing. She can cast spells that will change one outfit into another, or turn clothing into restraints (it's for crime fighting, okay?). She's also shown turning a gun into a snake and then into ropes. She can do this from a distance; there's no physical contact required.
2) Illusions: Zatanna is also able to create illusionary duplicates of individuals. These illusions appear perfectly solid, and can walk and talk on their own. They are dispelled when they are physically struck (think Naruto-clones). She can create these of herself or others, and again, does not require physical contact to do so.
3) Levitation: What it says on the tin. Zatanna can make objects or people float in the air. This is not shown to be full out flight, although she's able to make things go pretty high.
4) Blurting: Probably the big one, and the most intrusive. Zatanna is shown to have minor mind control abilities; specifically, she is able to make two separate people say information they otherwise wouldn't have. She doesn't have to know what they're going to say, as in the first instance she gets Ivo to blurt out a location the team is trying to get from him without success, but she can also make them say something specific of her choosing. Notably, this happens after Ivo states he's prepared for a psychic probe from M'gann, which again points out the difference between psychic abilities and magical ones in Zatanna's world. While no defense for this specifically is shown in canon, it's likely that a person with a strong enough magic ability would be able to resist it, as is the case with any of her spells.
Exercising this control on a character is rare, and Zatanna wouldn't do it without reason. If a thread is headed in this direction, I will contact you for permission.
This is a partial list of the abilities she uses most or can use at the present that are the most invasive. A more complete list, including what she can potentially become capable of, can be found on her application. Please feel free to comment below with any concerns or questions.